Devlog #4: First Level Update – Playable in Your Browser!
Skyborne Warriors » Devlog
Hey, Pilots!
I’ve got some exciting news to share—after weeks of hard work, I’ve officially launched a new version of the first level of Skyborne Warriors, and it’s packed with fresh updates!
Here’s what’s new:
- Enemy Design Overhaul: The revamped enemy classes are now live and fully integrated into the game. Each class brings unique challenges, and their new behaviors will keep you on your toes.
- Shooting Patterns: I’ve implemented more diverse and dynamic shooting patterns for both enemies and the player. These new patterns add extra layers of strategy and intensity to the combat.
- Playable in Your Browser: The best part? You can now jump straight into the action! The latest version of the game is playable directly from your browser, so no need to download—just click and play.
I’m thrilled for you all to try out the new level and experience the updated gameplay. As always, your feedback is invaluable, so let me know what you think and where I can improve!
Head over to the link, take to the skies, and let me know if you can survive the new challenges!
Fly high, Carlos
Files
Skyborne Warriors 85 MB
45 days ago
html.zip Play in browser
45 days ago
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Skyborne Warriors
An adrenaline-pumping vertical shoot 'em up that thrusts you into the heart of an epic aerial battle.
Status | Prototype |
Author | Carlos Rodriguez |
Genre | Action |
Tags | Arcade, Godot, Indie, Shoot 'Em Up, Singleplayer, Top-Down, Top down shooter |
Languages | English |
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- Devlog #5: Bug Fixes, Explosions, and Boost Effects!36 days ago
- Devlog #3: Enemy Classes Incoming!73 days ago
- Devlog #2: Bullet Refactoring - Leveling Up My Arsenal79 days ago
- My first attempt to start a video game92 days ago
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